ffxi drk gear guide 2019

Next are your AF hands, which are pretty decent. customizable substats and can be significant boosts to your damage. While it should still perform within a couple And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know. Also, equipments for these parties are heavily focused on Haste for normal attacks and Str/Acc for weapon skill. Bind (20) & Sleep (30): If you have Enfeebling skilled up this can be useful to cast in weird situations, like a mob link or over pull. You do not have the skill ranks that Warrior does to make this viable. Youre going to be sitting there, among 15-20 other damage-dealers, seeking with no luck. Nice job on the guide! wrist, and second ring, respectively, but can be done on any other slots that The only thing you have to worry about is AoE magic, which will instantly clear your Utsusemi and do full damage, and some AoE weaponskills which can pierce shadows or clear certain amounts of them. Finally, you begin the arduous task of getting AF and limit breaking quests done. Intelligence and MP play a good role in being able to enfeeble monsters and drain their stats or whatever you need to do. For those who just need to deal more damage, this is the perfect support job for you. Other than the gloves, are the sets on the main pages somewhat up to date? and head. Pick up a Great Axe (at lv5 and 8) or Great Sword that has some decent damage over time to it. You can 4-step (and more), and it will always beat a Liberator if you're geared/have enough buffs to do it consistently; which is most of the time. CE stands for Cumulative Enmity, this is enmity that doesn't degrade over time and you can only lose by taking damage, hate resetting moves, losing shadows, or being enfeebled. Youve acquired your first piece of AF. I own Liberator and Ragnarok Afterglows, and will eventually get Apoc when I stop being lazy. Alternatively, simply replace one Critical Hit with Determination in However, you make up for it by having a decent amount of agility, and the highest vitality in the game, making you by far the most survivable of all Dark Knights. There are three very useful types of bolts you can, and should use. Now, since Dark Knight is about as frail as a Black Mage but with metal armor, I dont suggest you use this after about Lv.15 unless its really necessary. If you do not have a Bozjan resistance relic weapon, simply use any weapon seems the one on ffxiah seems to be super old. With weaponskills this will trigger on every hit of a WS, so if you use a 6 hit WS you will drain 60% of your entire HP pool, so be careful. DRK is one hellova job to tackle for a guide. Except now you can absorb the targets TP every minute. Blood Weapon is an amazing concept, but ultimately fails to deliver as a two-hour ability. Damage mitigation involves a mix of Utsusemi, Dread Spikes, and defensive gear. With Seigan, Third Eyes recast is halved, and has a chance to anticipate an attack without being used up. Gimmick fights like JoL /DRG or JoP /WAR . Muted Soul - This merit gives you -10 enmity when Souleater is up per level. Macro the Dexterity rings for melee then swap for Strength during a weaponskill. They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. I should preface this by saying that category 1 is a mess of a category, and is still highly debated by Dark Knights in discord channels and forums everywhere. It looks really cool, and is really awesome. In this guide I cover three typ. The DPS requirement for the encounter is For every HP drain II returns over your max HP, it will temporarily increase your max HP for 1 minute. This is the recommended set for DSR and aligns nicely with each phase. Absorb-STR, DEX, and TP are great spells that can help boost either stat where you need it most. Does Armadaberk really come ahead in that many situations? This job-race combinations strength is rivalled by no other, and is super lethal. Afterglow relics aren't too expensive anymore either, but it's a fraction of the cost for nearly the same degree of utility. These levels are both quite nice and really bad for Dark Knights. There's some validity to sliding Haste into this set if your using drain on cooldown for damage like against an HNM. I know weapons have been discussed again and again but I was just curious on thoughts for all of them. Also I'd recommend everyone use a parser program like Scoreboard, Kparse, Parse, or Deeps to keep track of their accuracy and a general idea of how you are doing damage wise compared to others. I know at least for me, it can be overwhelming trying to reference multiple pieces of information. Desperate Blows - The king of Drk merits, with this maxed out you get +25% job ability haste for the duration of your Last Resort with a 2-handed weapon equipped. If you want to lower the recast you can use items like Homam and Dusk which have combination high HP and haste, plus save you a bit of inventory. Drain II (62): Drain II acts like drain, but with a twist! cost of some DPS. Very expensive and very good, this food pairs super well with Apocalypse when spamming the attack hungry Catastrophe but also does great with Guillotine and basically anything. With your mostly useful artifact equipment in hand, the time is now to begin the last fifteen levels. Dont rely on it to save your hide until Lv.30 comes around. If x-hit was your focus for armadaberk for TP body, what about embrava set? Hit X materia plus one Direct Hit IX with Skill Speed. This is good, but you also have to remember that attack does cap at some point, and in many situations the +15% attack alone on Last Resort is enough to hit that point. Drk is my next best job and I do enjoy scythe but 119 apoc against an afterglow ragnarok isnt a good contest. You can only get this quest once you are Lv.30 or higher. TP sets should be able to work with /WAR as well. Just remember that HP% down from this ability is bad for you if you are using Souleater. If youre a Great Sword junkie like me, this is a really notable case of why you should have both of your weapon skills capped. I personally think this is a good choice for a category 1 merit, allowing you to get to your next big souleater WS a minute earlier, or if your lucky enough with enough backline you can ride the whole souleater duration. Dark Knight is a greatsword-swinging tank job with a focus on resource management, burst damage, and proper application of frequent, short-duration defensive cooldowns. The Dragonsong's Reprise (DSU/DSR) Sets, 8. The only downside is their low vitality. Here is a list of all the guides currenly on Eden. Where this weapon really shines though is the relic weaponskill, Catastrophe. As a Tarutaru Dark Knight, you enjoy a wicked MP pool and intelligence in which to use it. Even so, its not all that good. boosts to your damage. Dread Spikes is 100% based on your total HP so macroing in a ton of HP is the play. Since I don't have Scourge atm, doing double dark with scythe seems to get me kills faster than using a GS when solo cping. Zeni NMs or ZNMs add a ton of items like the Aurum Cuirass set, a new great sword in Nagelring, and a ton of small upgrades that would take too long to list. This is a huge boost to accuracy for a low level character. This is such a strong spell and learning to use it correctly is integral to being a useful Dark Knight. LOL @ the colibri on Redemption. This set has a lot of personal expression in it. Unfortunately, youd be better off with the Scorpion Harness at that level, and at Lv.59, you'll be wearing the Haubergeon body piece. performance. so simply using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your INT is lagely going to give 2 INT = 1 Macc, and 1 Dark Skill = 1 Macc so choose whichever piece gives more magic accuracy. Please add anything if it is needed, and take away anything that is either untrue or not needed. At Lv.5 you get Arcane Circle, it's good against arcane monsters and it also will boost your party. This spell also generates very high amounts of Enmity and can be used as a way to get snap hate. For those wishing to run 2.45. CRIT+SKS piece if you wish to run a 2.45 GCD rather than 2.50. Increases effect duration by 1 second. Believe it or not, this sub actually starts to work around Lv.30. Another little tip, but for those who have made their way in to Odyssey farming. Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the "Real Rosa" RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis . so is argosy +1 set used for anything still these days? one Direct Hit IX each replaced with Determination. I don't even get it sometimes. normal mode release. with the same substats will perform identically. and second ring, respectively, but can be done on any other slots that won't The only "problem" with Samurai sub is that with Hasso or Seigan up you cast 100% slower, but it's easy enough to cancel them before you start a cast. On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. Remember, it wont work unless the monster actually has TP. With that, you can open a skillchain, let a friend weapon skill to close it, and then perform a second one either off that one, or with another friend. "Glass Cannons" is the polar opposite of Paladin. Dark Knight abilities generate a lot of hate when used. The problem is that if you are stacking Last Resort and Souleater togethor, this staggers the timers and can lead to waste. Privacy Policy. Replacing the These are Dark Knight's specific spells and abilities with their era CE/VE values: Generally speaking your goal is to keep Drain 2 > Drain > Stun > Sleep II on cooldown in that order, then fill the gaps with Sleep, Bind, and Poison between recasts. Other than the gloves, Every race also gets "Race Specific Equipment", or "RSE", that will boost a race's stats to equal, or possibly even surpass other races. With the introduction of the Haste cap all the information that was in this section became obsolete and a lot of the fun nuance in zerging removed. Lot to digest here, but I appreciate that level of detail very much. General substat priority is followed with the exception of two Direct Hit melds Check the later pages for the guides in the ffxiah forums. melding menu. Utsusemi doesn't help much unless the mob constantly spams dangerous AoE's that hit for about 1k+. Samurai is Drk's highest DPS sub job for normal play as a melee DPS. resistance relic offer customizable substats and can be significant boosts to You can increase the HP convert from 10% to 12% with one of the three Souleater enhancing items (AF Head, Gloom Breastplate, or Sable Cuisses). And if thats not enough to make you sub this, you get Meditate at Lv.60. Regardless of your ACC+ ability. Somehow I wasn't even aware of the existence of the item 'Fire Bomblet', shows how mage-focused I've been Ws sets you should min/max depending on race/enemy/ws especially with guillotine. Dark Knights (DRK) are powerful damage dealers who have the capability to further their damage by using select Black Magic spells. Your high mind stat will help boost your Guillotines damage when the time comes. It's important to keep in mind the people you're playing with. For more information, please see our I wish I had this guide when I first started. This ability is okay, it's a relatively strong temporary attack boost you can slip in before a big WS. I don't recommend this, as when you are using Souleater your damage output should be so insanely high that you will likely pull hate anyways. This gives High DMG whilst still retaining a fairly low delay. Please note: This is only a guide. The Unending Coil of Bahamut (UCOB) Sets, FFXIV PLL #75 Recap - 6.3 Live Letter Part 2, Join Us Live on Twitch for the Icy Veins Podcast, FFXIV PLL #74 Recap - 6.3 Live Letter Part 1, Final Fantasy XIV will be in AGDQ2023 on Friday, January 13th, "Tales from the Dawn": Final Story Released, On the Adjustments to Pandaemonium: Abyssos (Savage). These are shown on the rings, I recommend having 3 different TP sets you use, for Low, Mid, and High Accuracy totals. Thanks. This strategy is used to take down very scary end game monsters in 30 seconds flat like Vrtra, Bahamut, and Dynamis Lord. Sylph.Brahmsz . Dark Knights are melee damage dealers specializing in the use of Great Swords and Scythes. When played correctly you should take almost no damage when subbing Ninja as you can rotate between Utsusemi: Ni and Utsusemi: Ichi for nearly fulltime coverage. Spinning Slash is very consistent and highly-damaging, although a miss can mean a loss in DoT. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. I just skimmed through it really *i dont play drk myself really* but i found it weird that Vbody wasnt mentioned at all. 2 WSs ~1500 TP each would not kill the lamia, but 2 Judgments ~1750TP will. Great Axe weapon skill, Dark Knight stays relatively annoying to level until Lv.30 when you get. An infinite amount of time! Its a pretty decent Scythe. Judgment is superior to Black Halo, so yeah. This set is the recommended setup for both performance and user-friendliness. the only piece with IX materia in it. efficiency. If not all the way to Lv.75, then at least to Lv.50 or so. It also has a higher damage cap than drain, so you can hit for 400+ damage in max sets. That said if you find yourself unable to use souleater on cooldown because of MP constraints, maybe it's not the right merit for you. Is an extremely useful and underrated support job. Offline. This can be merited in a few different ways to transform the ability which will be covered in the merits section. Ridill can bring the power of your Dual Wielding up a notch, but the DoT will still be far inferior to using a Scythe or Great Sword. This is also the sub job you will use for any tanking. Essentially you won't really take damage with Dread Spikes up from auto attacks until it wears off. i've been playing sam but havent been enjoying it as much as i used to. Souleater and Last Resort are great abilities to spike your hate at the start of a fight, after a hate reset, or when you need to rip the mob off someone - just remember to cancel them. You will at least need to have a Haubergeon, a pair of Sniper or Woodsman ring and a life belt by level 60. Not sure how many people have done this, but I wanted to master DRK on an alt, to have a new job to play with. Ninja is the other major sub for Drk, it offers basically zero offensive power but has unmatched defensive ability that in 75 cap play is exceptionally necessary at times. Relatively few people play Dark Knight tank (we call it Slurp Mage in the discord) but it is an exceptionally good end game tank. With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. a cost of about 0.3% DPS output but adds some wiggle room in execution. Dark Knight Tank in Final Fantasy XIV: Endwalker (Patch Also please do not use a Death Scythe, its just not good. threshold with the same substats can be substituted at no loss. However, some other leg wear are better (lv55 ones are great). any slot you prefer, but the latter must be done on the crafted ring as it is Another prominent piece of equipment is the Haubergeon body piece. clear the savage tier on the first or second week. Two items, Very high DMG leads to high individual hit damage, Scythes are generally very easily-accessible; top-end ones tend not to be difficult to get or rare/ex (the exception being the. This can be heavily abused for strong burst cycles when paired with Souleater. This comes at a cost of The most important part of this set is hitting 300 Dark Magic Skill which caps the damage of your Drain/Drain 2. Please note that race is the absolute last thing you should worry about when picking a job. un-augmented version with one Critical Hit and one Skill Speed meld. Thank you very much, Quetz, great guide! This set would have 23.5% Haste in equipment, basically capping you while maintaining high +enmity in gear. Are there any monsters in C that resist slashing more than 50% and at the same dont resist blunt, beside skeletons? FFXIclopedia is a FANDOM Games Community. "To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies." Table of Contents: Abilities, Traits, Spell List, Combat Skill Ratings with CRIT+DET on it. Dread Spikes (71): The coolest and most fun "spikes" ability in FFXI, Dread Spikes once cast causes you to drain HP from the enemy every time you're hit equal to the damage the mob does to you. Drain (10): Dark magic spell that drains HP from the enemy, this is actually a pretty strong nuke and you will use this a lot. You must log in or register to reply here. I currently have 117 gear/weapons and I was searching some things up. Drain II and Dread Spikes. These three specific GCD speeds are chosen because they align well with 60- your damage. Anything that raises your HP can be very useful for Soul Eater. ill have it 99 tonight then its browsing through crap ton of gear i have to see what i can use on it lol. There's so much useful info in hereespecially for new players. Plus, it allows you to possibly counter. item level 375 sync by queuing into Sigmascape V2.0 (Savage) with the Arcane Circle Recast/Weapon Bash Recast - Worthless. In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. This scythe is just super easy, super good, and not beatable by current Eden scythes not named Apocalypse. Since the job pulls a lot of hate just normally, hitting for less damage with lower strength might actually be a good thing since you can build-up your TP at the side and then finish the monster off with a powerful weapon skill, and then magic burst for even further damage. Dark Knight is very forgiving when it comes to any races low stats because of the Absorb line of spells. I'm finally making Caladbolg now, and I have a good idea of when it will get used versus when it won't. Hasso, Lv.50, boosts your strength by between 3-5 (when subbed), increases your accuracy by 5, and gives you 10% quicker attack speed. Not sure of your augments of course but just to start get the Flamma head and feet +2 and see about getting an Utu Grip and Omen rings. It's a misconception that Dark Knight has lower defense than warrior. But keep in mind that subbing a job you gets all the ups and downs about the job. FINAL You might be asking why?, and the answer is Guillotine damage. These are all great points. Just wondering if there are any updated gear guides for 2020? but can be done on any other slots that won't overcap on the chosen substat as a a 2.45 GCD rather than 2.50. Shout group ambuscade/dyna/whatever since sakpatas came out. Thanks Carrot, that is helpful. down to 2.44 GCD in exchange for ~0.5% of your DPS. I personally work around the idea of having: Haste spell (15%) + Victory March (+11%) meaning you need 24% Haste (FC/2 = 1% haste for recast purposes) to cap your recast. Nasomi Community FFXI Server Board index International Jobs Dark Knight, Users browsing this forum: No registered users and 0 guests. Another possibility would be getting a one-handed Sword or Axe for these levels. Dragoon is purely a zerging sub job, it does offer some non zerging benefits like Jump, Attack Bonus, and Accuracy Bonus, but overall none of those will be better than the subs listed above. are subject to change as more options are explored and more gear becomes Also make sure to look me up on twitter and other social media for other final fantasy 11 related stuff.Thanks again and Ill see you guys in Vana'diel!Peace out Riki/Datsik Up to date simple DRK gear swap?~ Phoenix.Habar: 17: 1337: 4 years 1 month. Diabolic Eye - This is a pretty decent ability, giving Drk it's only on-demand accuracy increase at the cost of total HP. We know that eventually Eden has plans to add Nyzul Isle, Salvage, Einherjar, Zeni NMs, and Dreamland Dynamis at some point. These substitutions are shown on the weapon and second ring, respectively, but can Even though youd probably hit for zero damage base, youd still deal 100 damage through Souleater. That says it all. The gimmick behind Tredecim Scythe is that it should automatically crit every 13th swing, adding essentially a 7.69% crit rate ontop of the weapon. This can be used either as an on-demand accuracy boost against mobs with higher evasion (Like a Thief mob in Dynamis) or you can swap out accuracy gear for more offensive options when its up (Like Toreadors Ring into Blitz Ring) either way is good. GCDs at the end of uptime phases. The Great Axe gives you access to strong weaponskills; Shield Break, as the first WS you learn, applies -40 evasion to the mob when used (not guaranteed, and based on combat skill level so keep it skilled up) which is one of the largest DPS increases you can possibly have for a party at low levels. reach the desired threshold. Dark Knight has a very low Marksmanship skill (E), but honestly skill levels don't matter too much until the 50s or 60s. Using Last Resort, Sneak Attack, Trick Attack, Souleater, and then Guillotine can deal some absolutely ludicrous amounts of damage, and give it ALL to the person in front of you. Then, you restore that 100 HP and also deal all that extra damage. And how well exactly does afterglow calad hold up? Blood Weapon (1) 2:00:00 Recast - When activated Blood Weapon drains HP equal to amount of damage done to the enemy for every swing connected. These are shown on the weapon and rings, A whole lot of bang in a little buck. Starting with your AF boots at Lv.52, the only good thing about them is the Mind stat. Awesome name too. Good luck sir! Knight. VE stands for Volatile Enmity, this enmity decreases at 60 VE per second thus you continually need to build VE in order to stay capped. Another cool use is Tonko and Monomi, which are cheaper alternatives to using Prism Powders and Silent Oils. Dark Knight a.k.a. You can check your stats under an item level 475 Bam, an almost instant 60% TP right before your eyes! Manage all your favorite fandoms in one place! E skill means that you will have to stack a full accuracy set and eat food which strongly compliments the weapon type. Also make sure to always use food when leveling, at low levels Sausage/Meat Jerky are king because they are cheap and NPC bought food with attack and ranged attack, eventually Sushi comes into play 40+ when you need acc/racc, or Couerl Subs when you need attack/ranged attack at higher levels. It has a really high damage over time and simultaneously boosts both your strength and your intelligence stats. and our A Dark Knight without any Haste equipment and Str/Acc for weapon skill will deal as low as 50% the damage of a fairly well equipped Dark Knight with at least 15% haste in his equipment set. Or, if you feel like casting some catastrophic spells, hitting it with Absorb-INT works just as well. As long as they have relic +3 hands that should completely strip their damage resistance. This includes daggers, swords, axes, great swords, great axes and scythes. Happy to elaborate, i just need time to type it up. One cool thing most people don't know about this ability is that with 5/5 you don't need to use Hasso while it's up (because job ability haste caps at 25%) so you can use Seigan+Third Eye for defense. Cookie Notice People need a guide to just spam resolution? I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. I know great sword for zerging and scythes for skillchaining. Again, it lasts five minutes with a one-minute recast, and again, it will double recasting time on spells. If you need more accuracy you can use items like Toreadors Ring and Aces Helm. result, indicated by red text in the melding menu. Minimum IL options enabled. option adds slightly more HP at the cost of about 0.2% DPS output. Notes: Great Sword is a powerful weapon type for Dark Knight, although slightly lacking in accuracy compared to Scythe. A 2.40 GCD set The only downside is that it doubles your recasting time for all spells, so turn it off before using any spell. sync by queuing into Alphascape V2.0 (Savage) with the Unrestricted Party and Like Drain, the damage on this spell scales with dark magic skill up until a cap of 300 skill then stops. I have a post of gearsets from 2019 at the following link. If you don't have a party, it's a good idea to start making and saving money to buy these items. with CRIT+DET on it. Still, you are much better off with more accuracy (if you are eating meat) since you will certainly deal more damage if you land all the hits or simply more Str if you are munching sushi. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. No one likes a Dark Knight that sacrifices all damage in order to support, but no one likes a Dark Knight that never supports either, balance is the key to this job. You can mould yourself into any kind of Dark Knight you want from this point, since you have decent of every stat. Anyone have some sets they could post for me? If you can't get an item with Fire Resist, equip whatever your best item is from the MDT set. I super appreciate it! Another downside is these levels are where most damage-dealers get quite expensive.

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